Hey people, I want to create a teleport.
I just googled how to do it, and I found out that the trigger texture should be a trigger_teleport.
Now here's my problem: everytime I select trigger_teleport the brush disappears (trigger).
Also if I select the trigger texture and do it with the entities it also disappears. Also Misc -> map info: no trigger_teleport
I also don't get teleportet ingame.
How to do it now that it doesnt disappear?
thanks
Building teleports
Re: Building teleports
The texture just indicates that this brush is a brush that will teleport the player. It is not visible ingame.
You need to add trigger_teleport to it.
The reason it disapears when you add the trigger to the brush is becouse of a viewfilter. you have to go to view in the radiant menu and then filter and click on the fields with checksigns beside it.
You need to add trigger_teleport to it.
The reason it disapears when you add the trigger to the brush is becouse of a viewfilter. you have to go to view in the radiant menu and then filter and click on the fields with checksigns beside it.
Re: Building teleports
Awesome! Thank you! You helped a lot 

Re: Building teleports
Use common/trigger on a brush that is part of a trigger_teleport entity. Point it to any number of misc_teleporter_dest entities using the target/targetname entity keys.
[LCDLC]Snappa
LCDLC Mapmaking Dept.
Maps finished: Hellhouse, Sorry, Worrior 1-20
Maps modded: CubeOrigin
Maps in release candidate: Blockforts, Cannons 1, Hotzone, Icecastle
Maps in beta: Arctica, Cannons 2, Cerulean-River, Igloo, Skygarden, Spacestation
Maps in alpha: Merlin, Totem
LCDLC Mapmaking Dept.
Maps finished: Hellhouse, Sorry, Worrior 1-20
Maps modded: CubeOrigin
Maps in release candidate: Blockforts, Cannons 1, Hotzone, Icecastle
Maps in beta: Arctica, Cannons 2, Cerulean-River, Igloo, Skygarden, Spacestation
Maps in alpha: Merlin, Totem