Mr.Yeah!'s Warehouse

Ideas and concepts for maps, discuss here.
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Mr.Yeah!
Posts: 4
Joined: Thu May 21, 2015 7:12 pm

Mr.Yeah!'s Warehouse

Post by Mr.Yeah! »

Hello!
Here's a post made in an attempt to keep a trace of me roughly cobbling brushes together hoping someone will like it.
For those who still care about maps made in gtk radiant:

The map:
boring warehouse setting with plenty of crates, yay
I was mainly going for a small/simple blocky layout but as it turns out i suck at scaling so I'm not even sure what the optimal number of players would be.
Did not find a name for it at the moment so it'll be ut4_mrdm01 (i have no idea what i'm doing so i guess dm works with anything)

Dumping some screenshots of an early alpha with as few details as possible in here that mainly underline my terrible lighting (full album here)
Red flag
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Spoiler: show
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Spoiler: show
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Bomb A
Spoiler: show
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Spoiler: show
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Bomb B
Spoiler: show
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Blue flag
Spoiler: show
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minimap:
Spoiler: show
Dots being the CTF flagsImage


Hoping a playable alpha will be released at some point if I find enough people interested in testing the layout :)

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Biddle
Posts: 50
Joined: Mon May 27, 2013 1:49 pm
Location: France
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Re: Mr.Yeah!'s Warehouse

Post by Biddle »

Actually looks quite nice !

SkyFolle
Posts: 15
Joined: Sun Dec 22, 2013 5:54 pm

Re: Mr.Yeah!'s Warehouse

Post by SkyFolle »

A nice start man :)
U can adjust lights at any time, keep it up :)

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