ut4_bus_stop
Re: ut4_bus_stop
Its a bit hard to see the updates in quality without raping my internet downloads, any chance you could post a video and maybe 1 or 2 images with major differences? Cause after being disappointed by other maps and videos a couple of times I'm less likely to push the play button if I don't know you
Re: ut4_bus_stop
Hmmm, I like that glass! Yummy 
Mind if I use it?

Mind if I use it?
[12:25] <JohnnyEnglish> morning Nounou
[12:25] <JohnnyEnglish> wotcha doing?
[12:25] <Nounou> hello
[12:26] <Nounou> nothing much, i've nothing to do at work so
[12:26] <Nounou> modeling woman
[12:26] <JohnnyEnglish> woo
[12:26] <JohnnyEnglish> real women?
[12:26] <Nounou> realistic yes, on maya

[12:25] <JohnnyEnglish> wotcha doing?
[12:25] <Nounou> hello
[12:26] <Nounou> nothing much, i've nothing to do at work so
[12:26] <Nounou> modeling woman
[12:26] <JohnnyEnglish> woo
[12:26] <JohnnyEnglish> real women?
[12:26] <Nounou> realistic yes, on maya

- johnnyenglish
- Space cake
- Posts: 898
- Joined: Wed Aug 17, 2011 9:23 am
- Location: Nottingham, England
Re: ut4_bus_stop
@del - no - lol
xandaxs - no problem help yourself from the alpha version - there's 3 kinds of glass in there I think.
xandaxs - no problem help yourself from the alpha version - there's 3 kinds of glass in there I think.
Re: ut4_bus_stop
I want the 1st one you see on the video <3
[12:25] <JohnnyEnglish> morning Nounou
[12:25] <JohnnyEnglish> wotcha doing?
[12:25] <Nounou> hello
[12:26] <Nounou> nothing much, i've nothing to do at work so
[12:26] <Nounou> modeling woman
[12:26] <JohnnyEnglish> woo
[12:26] <JohnnyEnglish> real women?
[12:26] <Nounou> realistic yes, on maya

[12:25] <JohnnyEnglish> wotcha doing?
[12:25] <Nounou> hello
[12:26] <Nounou> nothing much, i've nothing to do at work so
[12:26] <Nounou> modeling woman
[12:26] <JohnnyEnglish> woo
[12:26] <JohnnyEnglish> real women?
[12:26] <Nounou> realistic yes, on maya

Re: ut4_bus_stop
You should copy/paste the "skip" shader and rename it to "hint_skip" then find/replace skip with hint_skip. you will then be able to filter hints with ctrl + H rather than filtering translucent.
Quite a few of your hallways are a bit tall, you should try reduce a few of them or maybe add in a LOT more trim, upper and lower trims so that the walls don't seem so "spacey"
The metal fence by the ticket booth should be nonsolid but player clipped instead of being solid.
Not sure I like the blue metal texture, seems weird and doesn't fit.
The head height ledge in the arrivals section should be clipped so its rectangular so you can grab on the ledge.
I'm thinking with the glass at the cafe, you should make each individual plane a func_breakable, but set bombable to 1 and the type to glass. that way you can shoot through it but it wont break. I seem to hate glass which you cant shoot through
Make sure you don't select all of them and make them a func_breakable together, just do it manually for each individual plane.
Other than that, I think the layout is great. The spawns might need to be spread out, cause they only seem to have 1 exit each.
on the note of spawns you should have 16 spawns for each team
Quite a few of your hallways are a bit tall, you should try reduce a few of them or maybe add in a LOT more trim, upper and lower trims so that the walls don't seem so "spacey"
The metal fence by the ticket booth should be nonsolid but player clipped instead of being solid.
Not sure I like the blue metal texture, seems weird and doesn't fit.
The head height ledge in the arrivals section should be clipped so its rectangular so you can grab on the ledge.
I'm thinking with the glass at the cafe, you should make each individual plane a func_breakable, but set bombable to 1 and the type to glass. that way you can shoot through it but it wont break. I seem to hate glass which you cant shoot through

Other than that, I think the layout is great. The spawns might need to be spread out, cause they only seem to have 1 exit each.
on the note of spawns you should have 16 spawns for each team

- johnnyenglish
- Space cake
- Posts: 898
- Joined: Wed Aug 17, 2011 9:23 am
- Location: Nottingham, England
Re: ut4_bus_stop
Hey thanks for that Del, that really helps a lot.
I've deleted the shops and ticket areas (with the big roof) and I've started to rebuild that section. I agree about the blue paint, I did try to change it once but Rylius nagged me to put it back, I think it needs some love to make it look better. I'm remaking all the railings as a model which is boring and I've used raynes metal texture for this, it looks pretty nice and might make a good replacement for the blue.
I hate the upper corridor with the glass ceiling and I'm close to remaking all that as well, perhaps with a curved ceiling, I've been looking for an interesting reference picture before I do it.
Great tip about hint filtering, I'll do this.
The cafe and the hello shop is a single model at the moment, it's just got a massive lump of weapon clip over it.
I've deleted the shops and ticket areas (with the big roof) and I've started to rebuild that section. I agree about the blue paint, I did try to change it once but Rylius nagged me to put it back, I think it needs some love to make it look better. I'm remaking all the railings as a model which is boring and I've used raynes metal texture for this, it looks pretty nice and might make a good replacement for the blue.
I hate the upper corridor with the glass ceiling and I'm close to remaking all that as well, perhaps with a curved ceiling, I've been looking for an interesting reference picture before I do it.
Great tip about hint filtering, I'll do this.
The cafe and the hello shop is a single model at the moment, it's just got a massive lump of weapon clip over it.
- karabounga
- Posts: 48
- Joined: Sun Oct 09, 2011 8:38 am
Re: ut4_bus_stop
what courage ..... you impress me
- johnnyenglish
- Space cake
- Posts: 898
- Joined: Wed Aug 17, 2011 9:23 am
- Location: Nottingham, England
Re: ut4_bus_stop
I've rebuilt the ticket area, made it more sliiiiinky than the old boxy one. Also lowered the ceilings in the departure corridors
Also made a video of half the job
Also made a video of half the job
- johnnyenglish
- Space cake
- Posts: 898
- Joined: Wed Aug 17, 2011 9:23 am
- Location: Nottingham, England
Re: ut4_bus_stop
updated video in previous post for those that like videos.
Re: ut4_bus_stop
that blue glass in the begining looks neat! 
--> You can badly see trough the other glass thoguh, the one in the stores :/

--> You can badly see trough the other glass thoguh, the one in the stores :/
[12:25] <JohnnyEnglish> morning Nounou
[12:25] <JohnnyEnglish> wotcha doing?
[12:25] <Nounou> hello
[12:26] <Nounou> nothing much, i've nothing to do at work so
[12:26] <Nounou> modeling woman
[12:26] <JohnnyEnglish> woo
[12:26] <JohnnyEnglish> real women?
[12:26] <Nounou> realistic yes, on maya

[12:25] <JohnnyEnglish> wotcha doing?
[12:25] <Nounou> hello
[12:26] <Nounou> nothing much, i've nothing to do at work so
[12:26] <Nounou> modeling woman
[12:26] <JohnnyEnglish> woo
[12:26] <JohnnyEnglish> real women?
[12:26] <Nounou> realistic yes, on maya
