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skybox shader - Custom Map Makers
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skybox shader

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bestia455
Posts: 5
Joined: Fri Apr 27, 2012 6:44 am

skybox shader

Postby bestia455 » Fri Apr 27, 2012 7:05 am


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GanjaGuy
Posts: 29
Joined: Thu Mar 29, 2012 9:25 am

Re: skybox shader

Postby GanjaGuy » Fri Apr 27, 2012 7:20 am

absolutely awesome!

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johnnyenglish
Space cake
Posts: 898
Joined: Wed Aug 17, 2011 9:23 am
Location: Nottingham, England

Re: skybox shader

Postby johnnyenglish » Fri Apr 27, 2012 7:22 am

Yeah, really nice idea - can you upload the images you used also?

bestia455
Posts: 5
Joined: Fri Apr 27, 2012 6:44 am

Re: skybox shader

Postby bestia455 » Fri Apr 27, 2012 7:38 am

sure, here you are
Attachments
nitesky.jpg
nitesky.jpg (8.02 KiB) Viewed 6356 times
daysky_1.jpg
daysky_1.jpg (14.68 KiB) Viewed 6356 times
sky textures.zip
(22.56 KiB) Downloaded 196 times

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nemNEMnem
Posts: 271
Joined: Sat Aug 20, 2011 11:11 am
Location: Germany
Contact:

Re: skybox shader

Postby nemNEMnem » Fri Apr 27, 2012 3:19 pm

THAT is crazy :)
good work dude :D
for a big tree, you need a small axe.
--Bob Marley--

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xandaxs
Posts: 959
Joined: Wed Aug 17, 2011 5:22 pm
Location: Oeiras, Portugal
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Re: skybox shader

Postby xandaxs » Fri Apr 27, 2012 7:16 pm

Perhaps you could have moving clouds on the clear sky aswell?
[12:25] <JohnnyEnglish> morning Nounou
[12:25] <JohnnyEnglish> wotcha doing?
[12:25] <Nounou> hello
[12:26] <Nounou> nothing much, i've nothing to do at work so
[12:26] <Nounou> modeling woman
[12:26] <JohnnyEnglish> woo
[12:26] <JohnnyEnglish> real women?
[12:26] <Nounou> realistic yes, on maya

Image

bestia455
Posts: 5
Joined: Fri Apr 27, 2012 6:44 am

Re: skybox shader

Postby bestia455 » Fri Apr 27, 2012 8:13 pm

I'm pretty sure you can do that, and more. My original intention was to have the entire sky turn dark, but after a good hour of playing with the shader I stopped and figured that was good enough. I did not want to over do it.

A good thought was to somehow trigger something like thunder.wav, but as i see it you cannot use a shader to trigger a sound, I think it would have to be information in the bsp

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banksy
Posts: 196
Joined: Wed Mar 07, 2012 11:10 am
Location: Australia

Re: skybox shader

Postby banksy » Sun Apr 29, 2012 9:24 am

much better than anything I could ever do. I dont even know add a skybox or have sky in a map. SO if anyone can help me with the issue it would be greatly appreciated,

good work :)
Image

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GanjaGuy
Posts: 29
Joined: Thu Mar 29, 2012 9:25 am

Re: skybox shader

Postby GanjaGuy » Sun Apr 29, 2012 9:28 am


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banksy
Posts: 196
Joined: Wed Mar 07, 2012 11:10 am
Location: Australia

Re: skybox shader

Postby banksy » Sun Apr 29, 2012 10:52 am

thanks, but i dont really understand that _skybox tutorial...
say if i put my map inside a box, and then textured the inside of that box with the sky texture, what do I do from there? because I find that way causes shadows against each side of the box, as well as there being the cracks between each brush of the box
Image


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