Code: Select all
textures/urban_terror/daysky_1
{
surfaceparm noimpact
surfaceparm nolightmap
surfaceparm sky
q3map_sun 1 1 1 90 45 80
q3map_surfacelight 100
q3map_globaltexture
q3map_lightimage textures/urban_terror/daysky1_blend.tga
skyparms full 512 -
{
map textures/urban_terror/daysky_1.tga
depthWrite
}
{
map textures/urban_terror/nitesky.tga
depthWrite
tcMod scroll 0.01 0
tcMod scale 1 1
blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
alphaGen wave sin 0.9 0.25 1 0.04
}
}
and the result:
(added by admin)
http://www.youtube.com/watch?v=9AgRUg3L ... ature=plcp
Although the maps I updated probably are not going to see much play as they are old, and there's a lot of newer maps since the old days, it would be nice to see this type of sky in a new custom map.

I am not a mapper, and probably never will be, so I hope this will catch some mappers interest.