I finished coding the missing features last monday, but I am at a conference for work so I am gonna put it online along with a tutorial on the wiki tonight or tomorrow, if you don't mind waiting
the math is very simple, transformations (translation/scaling/axis rotation) are 4x4 matrices, to combine transformations is to multiply those 4x4 matrices (the order matters), to apply the transformation to a 3d point is done by multiplying that 3d vector by the combined 4x4 transformation matrix.
if you prefer Java, ramb surface generator uses the same maths.
semi automatic model cliping
Re: semi automatic model cliping
nemNEMnem wrote:yeah, not like ur avatar, gsigms, i find ur ones is difficult to masturbate, too.![]()
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Re: semi automatic model cliping
Well this math is simple as it's just to add the cordinats of the model to the cordniats to the brush(havent looked at the rotating yet tought).
But it's a 3*3 matrics isent it? x, y and z.
And radiant isent really using vektors? It's using point's?
As i understand it there are 3 point's that draws a face so for a box there are 6 lines with 3 points drawing 6 faces? I might be all wrong but thats what it looks like to me.
I am fairly new to programming. I know html, css and some php and batch. So it dosent really mater what language it is in. But i would just like to have a look anyway. No hurry btw.
But it's a 3*3 matrics isent it? x, y and z.
And radiant isent really using vektors? It's using point's?
As i understand it there are 3 point's that draws a face so for a box there are 6 lines with 3 points drawing 6 faces? I might be all wrong but thats what it looks like to me.
I am fairly new to programming. I know html, css and some php and batch. So it dosent really mater what language it is in. But i would just like to have a look anyway. No hurry btw.
Re: semi automatic model cliping
nemNEMnem wrote:yeah, not like ur avatar, gsigms, i find ur ones is difficult to masturbate, too.![]()
![]()
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- johnnyenglish
- Space cake
- Posts: 898
- Joined: Wed Aug 17, 2011 9:23 am
- Location: Nottingham, England
Re: semi automatic model cliping
That's great, I've got so many manky models to clip - I like that you can -unclip
You get best wiki entry this week prize.
You get best wiki entry this week prize.
Re: semi automatic model cliping
johnnyenglish wrote:That's great, I've got so many manky models to clip - I like that you can -unclip
You get best wiki entry this week prize.
CMC is licensed under beerware revision 42.
you find it useful -> I get a beer

nemNEMnem wrote:yeah, not like ur avatar, gsigms, i find ur ones is difficult to masturbate, too.![]()
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- johnnyenglish
- Space cake
- Posts: 898
- Joined: Wed Aug 17, 2011 9:23 am
- Location: Nottingham, England
Re: semi automatic model cliping
I owe you some beer - this is going to be great.
I have a lot of these bus station seats scattered around so I thought your auto clipper would be ideal.
I think I followed the instructions to the letter and for some of the models the clipping is perfect - however some with rotation are a bit wrong.
Help!
I have a lot of these bus station seats scattered around so I thought your auto clipper would be ideal.
I think I followed the instructions to the letter and for some of the models the clipping is perfect - however some with rotation are a bit wrong.
Help!
Re: semi automatic model cliping
fixed: I forgot to handle the "angle" misc_model property
the version on the wiki is up to date.
thank you Johnny
the version on the wiki is up to date.
thank you Johnny
nemNEMnem wrote:yeah, not like ur avatar, gsigms, i find ur ones is difficult to masturbate, too.![]()
![]()
![]()