normal mapping
normal mapping
Hey, Is there a tutorial on how to apply a normal map to a texture in radiant... I have no idea how this is done and it is not explained in the wiki. is this done via the shader? Can you please put the steps in the wiki under the normal map topic?? This has always had me confused so any help is appreciated! Thanks!
"I still miss my ex girlfriend, but my aim is improving."
Re: normal mapping
Nothing to do with the shaders, you just name it the same as the texture and append a _n before the file extension.
Rain - Blog - deviantArt
<Delirium> I did like a reverse jizz
<Delirium> in my pants
<Delirium> my jeans went into my sack
<Delirium> through my dick
Re: normal mapping
so just add that on the end and throw it in the textures folder and it does it for you?
"I still miss my ex girlfriend, but my aim is improving."
Re: normal mapping
Yeah
Rain - Blog - deviantArt
<Delirium> I did like a reverse jizz
<Delirium> in my pants
<Delirium> my jeans went into my sack
<Delirium> through my dick
Re: normal mapping
ok thats ez! could you still maybe state that in the wiki, it seems like it should be way harder than that (by all other radiant standards
)

"I still miss my ex girlfriend, but my aim is improving."
- johnnyenglish
- Space cake
- Posts: 898
- Joined: Wed Aug 17, 2011 9:23 am
- Location: Nottingham, England
Re: normal mapping
It's true, although the wiki covers how to make normal maps, nowhere does it actually explain how to use them lol.
The best source at the moment is this 27s explanation
We'll add a breakdown of this to the wiki ASAP.
The best source at the moment is this 27s explanation
We'll add a breakdown of this to the wiki ASAP.
Re: normal mapping
oww, but you need to compile with radbump to achieve good results.
I can't explain it because I can't do it.
Johnny can though
I can't explain it because I can't do it.
Johnny can though

[12:25] <JohnnyEnglish> morning Nounou
[12:25] <JohnnyEnglish> wotcha doing?
[12:25] <Nounou> hello
[12:26] <Nounou> nothing much, i've nothing to do at work so
[12:26] <Nounou> modeling woman
[12:26] <JohnnyEnglish> woo
[12:26] <JohnnyEnglish> real women?
[12:26] <Nounou> realistic yes, on maya

[12:25] <JohnnyEnglish> wotcha doing?
[12:25] <Nounou> hello
[12:26] <Nounou> nothing much, i've nothing to do at work so
[12:26] <Nounou> modeling woman
[12:26] <JohnnyEnglish> woo
[12:26] <JohnnyEnglish> real women?
[12:26] <Nounou> realistic yes, on maya

Re: normal mapping
wiki edit coming soon??
"I still miss my ex girlfriend, but my aim is improving."
Re: normal mapping
Radbump switch is more or less optional. In many cases I've noticed i get better results without it. For some reason it tends to change the angle under which the light hits the surface, i think it's cause it works in a way similar to bounce.
- johnnyenglish
- Space cake
- Posts: 898
- Joined: Wed Aug 17, 2011 9:23 am
- Location: Nottingham, England
Re: normal mapping
Del wrote a nice little article CubeMap Probe which explains things nicely.
And also there was that long discussion about normal maps without shine - More about normal maps
And of course, to use a normal map (or bump map) save the image in the same folder as the image but with _n after the name but before the extension. (_b for bump maps).
And also there was that long discussion about normal maps without shine - More about normal maps
And of course, to use a normal map (or bump map) save the image in the same folder as the image but with _n after the name but before the extension. (_b for bump maps).