
CMM Mapping Suite
Re: CMM Mapping Suite
Skyrim got in my way. 

Rain - Blog - deviantArt
<Delirium> I did like a reverse jizz
<Delirium> in my pants
<Delirium> my jeans went into my sack
<Delirium> through my dick
Re: CMM Mapping Suite
Omg xD
[12:25] <JohnnyEnglish> morning Nounou
[12:25] <JohnnyEnglish> wotcha doing?
[12:25] <Nounou> hello
[12:26] <Nounou> nothing much, i've nothing to do at work so
[12:26] <Nounou> modeling woman
[12:26] <JohnnyEnglish> woo
[12:26] <JohnnyEnglish> real women?
[12:26] <Nounou> realistic yes, on maya

[12:25] <JohnnyEnglish> wotcha doing?
[12:25] <Nounou> hello
[12:26] <Nounou> nothing much, i've nothing to do at work so
[12:26] <Nounou> modeling woman
[12:26] <JohnnyEnglish> woo
[12:26] <JohnnyEnglish> real women?
[12:26] <Nounou> realistic yes, on maya

Re: CMM Mapping Suite
On the compiling part. Add a switch for Radbump please 

[12:25] <JohnnyEnglish> morning Nounou
[12:25] <JohnnyEnglish> wotcha doing?
[12:25] <Nounou> hello
[12:26] <Nounou> nothing much, i've nothing to do at work so
[12:26] <Nounou> modeling woman
[12:26] <JohnnyEnglish> woo
[12:26] <JohnnyEnglish> real women?
[12:26] <Nounou> realistic yes, on maya

[12:25] <JohnnyEnglish> wotcha doing?
[12:25] <Nounou> hello
[12:26] <Nounou> nothing much, i've nothing to do at work so
[12:26] <Nounou> modeling woman
[12:26] <JohnnyEnglish> woo
[12:26] <JohnnyEnglish> real women?
[12:26] <Nounou> realistic yes, on maya

Re: CMM Mapping Suite
xandaxs: sure
I'll just dump a download link here: http://sourceforge.net/projects/cmm-ms/ ... p/download
(Extract the zip somewhere, launch it with the script/.exe in the bin folder)
I'll provide some installers too at some point
Currently it has some wacky filebrowser which can open shaders and does some syntax highlighting on them. You can also validate them ( { and } placement is checked).
You can edit shaders, but you cannot save them. I am aware of this and I'll fix it soon.
I hope the whole update stuff works, the suite should give you a hint if it's not up to date. (Or check yourself, Help -> Check For Updates)
Please don't tell me what isn't working (since I can see that myself
) but please go try it and see if it throws some error messages at you
I'll just dump a download link here: http://sourceforge.net/projects/cmm-ms/ ... p/download
(Extract the zip somewhere, launch it with the script/.exe in the bin folder)
I'll provide some installers too at some point
Currently it has some wacky filebrowser which can open shaders and does some syntax highlighting on them. You can also validate them ( { and } placement is checked).
You can edit shaders, but you cannot save them. I am aware of this and I'll fix it soon.
I hope the whole update stuff works, the suite should give you a hint if it's not up to date. (Or check yourself, Help -> Check For Updates)
Please don't tell me what isn't working (since I can see that myself

Rain - Blog - deviantArt
<Delirium> I did like a reverse jizz
<Delirium> in my pants
<Delirium> my jeans went into my sack
<Delirium> through my dick
- johnnyenglish
- Space cake
- Posts: 898
- Joined: Wed Aug 17, 2011 9:23 am
- Location: Nottingham, England
Re: CMM Mapping Suite
Really nice work Rylius - it works perfectly, it updated and the editor / filebrowser feels solid.
I didn't get any errors or problems.
I didn't get any errors or problems.
Re: CMM Mapping Suite
Rylius, I'm not using my computer right now so I can't see if it already has that function. But, for future releases would you consider integrating some kind of engine to read surface sounds? Something easier then going all the way to the Comand Line.
It could just have 3 functionalities.
1- Path Setup
2- -se Button (we press it and choose the map, and the surface file is created.
3- -si Button (same as above but used to insert them in the bsp)
It could just have 3 functionalities.
1- Path Setup
2- -se Button (we press it and choose the map, and the surface file is created.
3- -si Button (same as above but used to insert them in the bsp)
[12:25] <JohnnyEnglish> morning Nounou
[12:25] <JohnnyEnglish> wotcha doing?
[12:25] <Nounou> hello
[12:26] <Nounou> nothing much, i've nothing to do at work so
[12:26] <Nounou> modeling woman
[12:26] <JohnnyEnglish> woo
[12:26] <JohnnyEnglish> real women?
[12:26] <Nounou> realistic yes, on maya

[12:25] <JohnnyEnglish> wotcha doing?
[12:25] <Nounou> hello
[12:26] <Nounou> nothing much, i've nothing to do at work so
[12:26] <Nounou> modeling woman
[12:26] <JohnnyEnglish> woo
[12:26] <JohnnyEnglish> real women?
[12:26] <Nounou> realistic yes, on maya

Re: CMM Mapping Suite
Johnny, I didn't make the filebrowser and it really doesn't do what I intend it to do lol
xandaxs, it's on the list already
xandaxs, it's on the list already

Rain - Blog - deviantArt
<Delirium> I did like a reverse jizz
<Delirium> in my pants
<Delirium> my jeans went into my sack
<Delirium> through my dick
Re: CMM Mapping Suite
Yay! 
Go geek! <o/

Go geek! <o/
[12:25] <JohnnyEnglish> morning Nounou
[12:25] <JohnnyEnglish> wotcha doing?
[12:25] <Nounou> hello
[12:26] <Nounou> nothing much, i've nothing to do at work so
[12:26] <Nounou> modeling woman
[12:26] <JohnnyEnglish> woo
[12:26] <JohnnyEnglish> real women?
[12:26] <Nounou> realistic yes, on maya

[12:25] <JohnnyEnglish> wotcha doing?
[12:25] <Nounou> hello
[12:26] <Nounou> nothing much, i've nothing to do at work so
[12:26] <Nounou> modeling woman
[12:26] <JohnnyEnglish> woo
[12:26] <JohnnyEnglish> real women?
[12:26] <Nounou> realistic yes, on maya

Re: CMM Mapping Suite
i made a shader parser in python. I also have a map and bsp parser laying around, you can easily extract the list shaders used or rename shaders etc.
may be that could help you ?
may be that could help you ?
nemNEMnem wrote:yeah, not like ur avatar, gsigms, i find ur ones is difficult to masturbate, too.![]()
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Re: CMM Mapping Suite
This would be usefull
- auto listing on shaderlist.txt if a change had found place.
- shader syntax correction
- rendering with a simple level example screen/preview. Where you can insert the shader of a skybox, brush(caulked, a simple cube), brush(clipped, a simple cube), terrain(map floor smoothed). Where the screen already should show results before it rendered the right thing.
-F1, "[TBD] Automatic PK3 packager" & map - zpak = newmap without zpak files.
-F1, "[TBD] Remove unused shader entries" & dubble models, sounds, env, etc..
- auto listing on shaderlist.txt if a change had found place.
- shader syntax correction
- rendering with a simple level example screen/preview. Where you can insert the shader of a skybox, brush(caulked, a simple cube), brush(clipped, a simple cube), terrain(map floor smoothed). Where the screen already should show results before it rendered the right thing.
-F1, "[TBD] Automatic PK3 packager" & map - zpak = newmap without zpak files.
-F1, "[TBD] Remove unused shader entries" & dubble models, sounds, env, etc..