I noticed urho3d and ogre3d support both opengl and direct3d9, will UrT hD be bale to run in either modes or will you stick to opengl.
I see animations are supported in those engines. So now we'll be able to create fully animated objects in maps? Like moving machine parts etc...
When will we know which of the 2 is used, and can we download SDK's now and play around with them to get a better idea as to how the engine works.
And how the hell do you start urho