ut4_ruins
Re: ut4_ruins
Riyadh is made from patch and that runs fine. I can't think of a decent alternative for a nice wavey sand terrain.

Re: ut4_ruins
banksy wrote:Riyadh is made from patch and that runs fine. I can't think of a decent alternative for a nice wavey sand terrain.
Riyadh is made from trisoup, not patch.
[LCDLC]Snappa
LCDLC Mapmaking Dept.
Maps finished: Hellhouse, Sorry, Worrior 1-20
Maps modded: CubeOrigin
Maps in release candidate: Blockforts, Cannons 1, Hotzone, Icecastle
Maps in beta: Arctica, Cannons 2, Cerulean-River, Igloo, Skygarden, Spacestation
Maps in alpha: Merlin, Totem
LCDLC Mapmaking Dept.
Maps finished: Hellhouse, Sorry, Worrior 1-20
Maps modded: CubeOrigin
Maps in release candidate: Blockforts, Cannons 1, Hotzone, Icecastle
Maps in beta: Arctica, Cannons 2, Cerulean-River, Igloo, Skygarden, Spacestation
Maps in alpha: Merlin, Totem
Re: ut4_ruins
Really? Damn that would take a while haha! It looks smooth though. Generally with trisouping you can see eshes of brushes, Riyadh looks flawless haha

Re: ut4_ruins
banksy wrote:Really? Damn that would take a while haha! It looks smooth though. Generally with trisouping you can see eshes of brushes, Riyadh looks flawless haha
Riyadh also uses vertexremapshader keys in its worldspawn:
Code: Select all
vertexremapshader0 textures/ut_riyadh/terrain_0;textures/ut_riyadh/vxterrain
vertexremapshader1 textures/ut_riyadh/terrain_1;textures/ut_riyadh/vxterrain
vertexremapshader2 textures/ut_riyadh/terrain_2;textures/ut_riyadh/vxterrain
vertexremapshader3 textures/ut_riyadh/terrain_0to1;textures/ut_riyadh/vxterrain
vertexremapshader4 textures/ut_riyadh/terrain_0to2;textures/ut_riyadh/vxterrain
vertexremapshader5 textures/ut_riyadh/terrain_1to2;textures/ut_riyadh/vxterrain
I don't know how to use these keys (or even if they still work), but there they are.
Also note that Riyadh is symmetric, so it only takes half as much time to do.
Last edited by RedSnappa on Sun Feb 23, 2014 1:13 pm, edited 1 time in total.
[LCDLC]Snappa
LCDLC Mapmaking Dept.
Maps finished: Hellhouse, Sorry, Worrior 1-20
Maps modded: CubeOrigin
Maps in release candidate: Blockforts, Cannons 1, Hotzone, Icecastle
Maps in beta: Arctica, Cannons 2, Cerulean-River, Igloo, Skygarden, Spacestation
Maps in alpha: Merlin, Totem
LCDLC Mapmaking Dept.
Maps finished: Hellhouse, Sorry, Worrior 1-20
Maps modded: CubeOrigin
Maps in release candidate: Blockforts, Cannons 1, Hotzone, Icecastle
Maps in beta: Arctica, Cannons 2, Cerulean-River, Igloo, Skygarden, Spacestation
Maps in alpha: Merlin, Totem
Re: ut4_ruins
We'll try making that terrain an .ase model. I think you could maybe even autoclip it without much problems.
And to achieve smoothness you have phong shading.
And to achieve smoothness you have phong shading.
Re: ut4_ruins
It is looking really good. Very clean!
Re: ut4_ruins
banksy wrote:I have no experience with either :/
I have.