http://custommapmakers.net/index.php?op ... id=54#2048
http://custommapmakers.net/index.php?op ... id=54#1700
I can do what I want, but the main problem is reflection intensity. I have tried two q3map_surfacelight values:
400:

and 800:

Reflection image is this:

I tried other - even completely black image. Still heavy-reflection.
Is there something in sky shader, that is responsible for that?
I have tried two shaders:
Code: Select all
textures/ut4_poland/chmury1niebo
{
surfaceparm noimpact
surfaceparm nolightmap
surfaceparm sky
q3map_surfacelight 400
q3map_lightRGB 255 255 255
qer_editorimage textures/ut4_poland/chmury1niebo.jpg
skyparms - 512 -
{
map textures/ut4_poland/chmury1niebo.jpg
tcMod scale 3 3 //4 4
tcMod scroll 0.0200 0.00200
}
}
And:
Code: Select all
textures/ut4_poland/polniebo1
{
qer_editorimage textures/ut4_poland/polniebo1.jpg
surfaceparm noimpact
surfaceparm nolightmap
surfaceparm sky
q3map_sun 255 255 209 500 130 55
q3map_lightRGB 255 255 209
q3map_surfacelight 275
q3map_backsplash 0 0
skyparms - 512 -
{
map textures/ut4_poland/polniebo1.jpg
tcMod scale 3 3 //4 4
tcMod scroll 0.0200 0.00200
}
}
No difference. I want to have bright, sunny day and slight reflection on windows. How can I achieve that?